- #Total annihilation escalation units update#
- #Total annihilation escalation units series#
- #Total annihilation escalation units download#
Rising from the ashes of unceasing conflict, a titanic phoenix arises anew for the final act and epic conclusion that will settle once and for all the fate of the Arm and the Core! There is a lot more in this release so be sure to check out the latest list of updates and join us on ESC Discord!Īre you up to par Commander!? v9.7 and new features updates. All lab menus now generally show units increasing in power and/or specialization as you view from top to bottom. Air mine layers are gone for now, as are the Arm sea mine layer (Core's counter is specialized for T3), the T2 Sub pens (merged with T3), mobile shield gens (reworking), and the Arm Recon and Core Blaze scouts (may return as T3).įinally, we've modified a number of unit menus for ease of access to select units. With addition comes subtraction also - in this latest version we removed and/or merged a number of units to consolidate key roles and functions.
#Total annihilation escalation units series#
The 9.8.X series includes a number of significant additions to ESC including the long awaited return of the Arm Olympus and Core B.F.G, along with all new T4 Intel Facilities, the infamous Gargant (also improved), and a new mobile Intel/Ion Cannon for Core!
#Total annihilation escalation units update#
Have questions or comments? Feel free to leave a comment here or visit the forum.After a brief 'shadow' release of ESC v9.8.0 to scour for left over bugs, the official update is now ready for download!
#Total annihilation escalation units download#
Head on over to the Maps section to download Scramble. Needless to say, the AI will have a lot of trouble with this map due to the fact that it doesn't use transports. It's an unusual map because the the only way to get your Commander off of your starting island is by aerial transport. It was actually created quite a while ago but we decided to release it when the website launched. That's not all! There's also a new map called Scramble.
– And much more! Read about all 224 changes on the Version History page.ĭon't forget to visit the official Alpha 3 discussion thread. – The +ai and +control # cheats have been enabled for skirmish, allowing you to control the AI players. – xpoy's new ddraw.dll file has been included, bringing important enhancements and fixes.
– Numerous technical fixes have been implemented. – Massive balance adjustments have been made across the board. – Useful interface enhancements have been added, such as minimap range rings for all turrets. – Explosion animations have been completely recreated and further enhanced by the addition of "giblets". – Two normal units have been added: the Arm Hammer artillery turret and GoK Domina support hovercraft. – Tier 1 naval units for all factions have been added. Not only are we launching the website today, we're also releasing the long-delayed Alpha 3 release of TA Zero, which has now accumulated a gigantic changelog of 224 entries. We'll also be posting regular news updates detailing the development progress of the mod. We've already set up a lot of content including screenshots, previews, FAQs, and unit guides but there's a lot more to come in the future. On this site you'll find all the latest news, media, and information about the TA Zero project. Welcome to the Total Annihilation Zero website, the new home of Total Annihilation Zero, previously known as TA: Excess II.